Pathfinder 2nd Edition Dice Roller Online: Free Pathfinder 2e Dice Generator
Free online dice roller tuned for Pathfinder 2e. Use the main roller to roll any dice combination.
Get your d20s ready for Paizo's Pathfinder 2nd Edition, a tactical fantasy roleplaying game with deep character customization and a unique three action economy. In a system built on precision, every roll counts, from a Fighter's critical Strike to a Wizard's devastating spell. Pathfinder 2e revolves around a core d20 mechanic but introduces degrees of success: your outcome can be a critical success, success, failure, or critical failure, adding a layer of dynamic results to every check you make.
This level of mechanical detail makes a specialized dice roller an essential tool. Instead of just showing a number, a good roller helps you track complex outcomes. Our Pathfinder 2e dice roller is designed for the specific needs of the game. It allows you to quickly make skill checks, attack rolls, and saving throws with accurate modifiers. You can roll flat checks with a single click and handle damage dice of all types, from a Rogue's d6 sneak attack to a Barbarian's d12 greataxe. This page provides a free, fast, and accessible tool for your Golarion adventures.
How Pathfinder 2e Dice Work
The core mechanic of Pathfinder 2e is the d20 check. Nearly every time you attempt an action with an uncertain outcome, you roll a twenty sided die. The formula is simple: 1d20 + modifiers. These modifiers are the key to your character's power and are composed of your proficiency bonus (Untrained, Trained, Expert, Master, or Legendary), your relevant ability score modifier (like Strength or Intelligence), and any situational bonuses or penalties. A Bard wanting to Make an Impression would roll 1d20 and add their Charisma modifier plus their proficiency in Diplomacy.
The result of your d20 check is compared to a Difficulty Class, or DC. For attacks, this is the enemy's Armor Class (AC). For spells, it's the target's saving throw DC. Pathfinder 2e's signature feature is its degrees of success. If your roll result meets or exceeds the DC, it is a success. If it exceeds the DC by 10 or more, it is a critical success. Conversely, failing to meet the DC is a failure, and failing by 10 or more is a critical failure. For example, if a DC is 25, rolling a 35 is a critical success, a 28 is a success, a 20 is a failure, and a 14 is a critical failure. This system makes every plus one bonus incredibly valuable.
A natural 20 on the die increases your degree of success by one step, so a failure becomes a success. A natural 1 decreases your degree of success by one step, so a success can become a failure. Other common rolls include damage rolls (like 2d8 for a *divine lance* spell) which are added together, and flat checks. A flat check is a raw d20 roll with no modifiers, used to determine outcomes for things like ending persistent damage or recalling a hero point.
Using the Roller for Pathfinder 2e
Our online dice roller is streamlined for the fast pace of Pathfinder 2e. To make a standard check, select the d20 die. In the modifier box, enter your total calculated bonus for the action. For instance, if your Ranger has a +12 bonus to their bow Strike, you would select 1d20 and enter +12 in the modifier field. The tool will calculate the total and display it clearly, allowing you to quickly compare it to the target DC and determine your degree of success.
This roller can also handle the varied dice situations in Pathfinder 2e. For damage rolls, simply select the number and type of dice (e.g., 3d6 for a sneak attack) and the roller will sum the total for you. For Fortune or Misfortune effects, which require you to roll twice and take the better or worse result, simply roll 2d20 and choose the appropriate outcome. You can also create a private room to share your rolls with your entire group, making it a perfect companion for online play through any virtual tabletop or chat client.
Common Rolls
Attack Roll (Strike)
A Fighter makes a Strike with their greatsword against a hobgoblin. Lacking a Pathfinder 2e preset, they select 1d20 and add their attack modifier (+9) in the modifier box. The result is compared against the hobgoblin's Armor Class (AC) of 18. A roll of 9 or higher is a success, while a roll of 19 or higher (total 28) is a critical success, likely dealing double damage.
Skill Check (Acrobatics)
A Rogue needs to Tumble Through an enemy's space to get into a flanking position. They must make an Acrobatics check against the enemy's Reflex DC. The player rolls 1d20 and adds their Acrobatics skill modifier (+8). A success allows them to move through the space, while a critical success grants them extra movement.
Saving Throw (Fortitude Save)
A Wizard is hit by a ghoul's paralyzing touch and must make a Fortitude saving throw. The player rolls 1d20 and adds their character's Fortitude save bonus (+7) against the ghoul's spell DC of 20. A success might mean they are slowed for one round instead of being fully paralyzed, while a critical failure could increase the paralysis duration.
Flat Check (Persistent Damage)
A character is taking 1d6 persistent acid damage. At the end of their turn, they must attempt a DC 15 flat check to stop the damage. The player rolls a single d20 with no modifiers. If the result is 15 or higher, the persistent damage ends. Otherwise, they take the acid damage and must try again on their next turn.
Frequently Asked Questions
Does a natural 20 always critically succeed in Pathfinder 2e?
Not automatically. A natural 20 on a d20 roll increases your degree of success by one step. If your attack roll would have been a failure, a natural 20 turns it into a success. If it would have been a success, it becomes a critical success. However, if your total modifier is so low that even with a 20 your result is 10 or more below the DC (a critical failure), the natural 20 only turns it into a regular failure.
What is a 'flat check' in Pathfinder 2e?
A flat check is a pure d20 roll where you do not add any modifiers, bonuses, or penalties. It is used in situations where only luck is a factor. The most common use is to end persistent damage, where you must typically roll against a DC of 15. Flat checks are also used for effects like certain recovery checks or when the GM needs to determine a truly random outcome not tied to a character's abilities.
How do Fortune and Misfortune effects work?
Fortune and Misfortune are special effects that alter your luck. A Fortune effect (like the spell *true strike*) lets you roll the d20 twice and take the better result. A Misfortune effect forces you to roll twice and take the worse result. You can simulate this with our roller by selecting to roll 2d20. Then, simply use the higher roll for a Fortune effect or the lower roll for a Misfortune effect. You never apply both to the same roll.
How do I calculate the modifier for my roll?
Your modifier is a combination of different values. Start with your key ability modifier (like Strength for Athletics or Intelligence for Arcana). Then add your proficiency bonus: +2 for Trained, +4 for Expert, +6 for Master, and +8 for Legendary (plus your character level). Finally, add any item bonuses and circumstance bonuses or penalties from the current situation. This final number is what you enter into the roller's modifier box.
What is the difference between a skill check and a saving throw?
A skill check is typically a proactive roll you choose to make. It represents your character attempting to perform a task, like Climbing a wall, Deceiving a guard, or Recalling Knowledge about a monster. A saving throw, however, is a reactive roll made to resist or reduce the effect of something happening to you. Examples include a Fortitude save to resist poison, a Reflex save to dodge a fireball, or a Will save to fight off mental domination.